Grassland and Plains have a new rocky texture to help the hills stand out. * Jungles and Forests have new scattering to appear more denseįOW textures updated to reflect all the new terrain textures * Jungles utilize new decals and textures for existing geometry * Deciduous trees added to regular forests with new textures and geometry * New geometry and ArtDef settings for all the forests, including lower end systems * Ocean Floor Decals have a Base Color map change to match lighter sand of Civ V * Ice Chunk texture reworks for Base Color and Normal maps * Noise scale increases on Ocean (Deep and Shallow) as well as Lakes Modified Water Density, Water Scatter to match Civ V palette:
#CIV 5 TEXTURE MOD MOD#
However there isnt any mod that actually improves the. Modified all terrain textures including height, base color, and gloss maps: Some mods change the aesthetics (like improvements) to specific scenarios like a post-nuclear apocalypse. * Adjusted the image curves to create a bit more contrast and match the overall look of Civilization V. * Reduces saturation of building and units. Screenshots include a few game play shots with FOW. It's an example of how much you can change the visuals and I hope it provides inspiration to try your own modifications.Īdded new screenshot to better reflect recent updates. I was challenged by the team to create an expansive mod using Mod Buddy, and this was the end result. Compatible with every release, up to and including Gathering Storm. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more neutral palette, along with a number of other small changes. This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V.